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Zarch AlDain
Friends of Everyone
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Posted - 2006.10.27 10:21:00 -
[1]
Actually I saw an idea for the minmatar one earlier in the thread that seemed quite original - and works with the race well.
Minmatar already have a flexible ship, they already have a fleet sniper. They need something new.
Minmatar get target painting boni, we all know that...but people aren't hugely impressed...but what else do minmatar use? Missiles. What missiles are really helped by target painters? Torps!
So you get the new minmatar ship:
8 High slots, 7 or 8 launcher hard points, 3 or 4 turret hardpoints 5 Mid slots 7 Low slots
Bonus: 10% per level on target painter range and effectiveness Bonus: 10% per level on torpedo rate of fire
It's an armour tanking torpedo firing beast, using target painters to get proper effectiveness from its torpedos.
Different from all the other battleships out there (even the raven) as its torpedo only but has a target painter bonus to let it use torps effectively. It has enough mid slots to run a target painter or two and maybe a web (+warp scram for PvP) it has enough low slots to build a good armour tank even without a tanking bonus.
Sounds pretty good to me :)
Zarch AlDain
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Zarch AlDain
Friends of Everyone
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Posted - 2006.10.28 10:27:00 -
[2]
Abbadon
Quite a few people have been asking for a drone boat, but how does a teir 3 drone boat not be stronger than the Dominix?
8 high slots, 8 turret hard points. 15% per level reduction in laser cap use. 200m3 drone bay 20% per level increase in drone armour hp
Here you need to use the guns and drones in combination to do the damage. You get really good cap reduction on lasers so you can fit 8 lasers and fire them along with the drones, but with no damage bonus on either you do need to use them in combination to get the job done.
You have enough drone bay to fit a few replacement drones and your drones themselves are pretty hard to kill.
Zarch AlDain
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Zarch AlDain
Friends of Everyone
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Posted - 2006.10.30 11:33:00 -
[3]
Ok, first up I only fly caldari battleships (although smaller ships in other races) so this probably needs some additions from people who know what they are talking about...but I have an idea :o
Well, 3 ideas to be precise.
Caldari
Looks good but not overpowered, nice range but lower damage output. Finally we get a fleet ship. *thumbs up*
Minmatar
They have a nice fleet sniper in the tempest, so I don't really see the need for another. Minmatar are about speed and manouvering, which normally in a battleship means a blasterboat. Their electronic warfare is target painting, which is generally considered weak.
I see two options here:
1. Blaster ship
Give them a very light fast ship, enough cap to run a microwarp and a bonus to turret tracking and something else useful for a blaster.
2. Ewar ship (my preferred)
Give them an ewar ship. But target painters are limitted, so lets make a ship that target painters really help. Give them a ship with nice solid defences and lots of missile launcher high slots. The ship bonus would be 5% per level rate of fire for torpedo (But NOT cruise) and 20% per level to target painter range (and maybe effectiveness).
Now you get a really nice mission running boat, you use target painters to counter the weakness of torpedos in order to deal heavy damage but with slow moving torps. It's different from the raven in that it loses its bonus if it uses cruise (maybe armour tank it too since the mids are used for target painters). It can also be used in fleets as it can target paint out to fleet combat range and the torps work in small gang situations.
Amarr
Amarr really don't need another laser battleship, they already have two. So what are the options?
1: Drone boat.
Follow on from the Abaddon and give it a nice drone bay. Perhaps to make it a bit different from the Dominix give it 8 turret hard points, a bonus to turret energy use, a tanking bonus and no drone bonus - but a 200+m3 drone bay.
Now neither its lasers or drones are enough damage on their own, but the two go together to kick out serious damage and it can use the drones to switch damage types or get utility with enough drone space for plenty of options and spares.
2: Nos boat.
Amarr are good at high energy stuff, so lets give them a bonus for NOS. 20% per level bonus to Nos range (and maybe effectiveness) will let it nos out to 50km, combine with a 5% rate of fire on turrets and you have a very interesting and different ship that sucks energy out of you and then fires it back in laser form.
3: Ewar boat.
Amarr use tracking disrupters... These have the obvious weakness of not working on missiles or drones, but they are very effective against turrets. Give it a lot of low slots for some serious tank and then a big range (and maybe effectiveness) bonus on tracking disrupters. A nice number of high slots and a bonus for laser cap use.
Gallente
Gallente have a nice drone boat in the dominix, a nice sniper/blaster boat in the megathron. It's not as bad as with the Amarr but they could still use some versitility. Right now I only have on idea for them:
1. Ewar ship
Senser damps are actually very evil is used right, if the ship had a good range bonus to senser damps then you could use them effectively in fleet battles.
Right, just a few ideas to throw into the mix. I hope people like some of them :)
Zarch AlDain
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Zarch AlDain
Friends of Everyone
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Posted - 2006.11.04 19:30:00 -
[4]
I had an interesting idea for the minmatar ships...
...after all they are supposed to be versatile - but split slot layouts are weak, not versatile.
So instead give them overlapping hardpoint numbers and dual-use bonusses.
i.e. 8 high slots, 6 turret, 6 launcher hardpoints. 4% bonus to rate of fire of projectiles and launchers.
Now you can mix and match turrets and launchers without losing your bonus, tweak whichever way you want. A truely versatile ship.
If you want to take that further then give it 6 low and 6 mid - and give it a 5% rep bonus to both shield and armour.
Now try to predict what that beauty is gonna throw at you!
A truely versatile ship, while at the same time not being ultra-uber at any one thing (as it gets lower bonusses, but applicable to more things).
Zarch AlDain
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Zarch AlDain
Friends of Everyone
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Posted - 2006.11.05 23:03:00 -
[5]
Originally by: Lirt Edited by: Lirt on 05/11/2006 21:03:28 Edited by: Lirt on 05/11/2006 21:03:10
Originally by: Ishina Fel Edited by: Ishina Fel on 05/11/2006 15:40:59 Yes, a full rack of 425mm's fits... if you use tech 1 guns. The poster you responded to was talking about tech 2 guns in his post. Those do not fit without grid mods, regardless of what skills you have.
That said, if you are properly skilled, one single fitting mod or grid rig will be enough to fit a standard t2 fleet gank setup with full offensive focus. Only if you want a tank as well as 8x 425mm t2, then you need two or more fitting mods. So I guess it's quite okay as it is.
I think even with awu 4 and a pg mod you can still fit 8 turrets + your rest fitting, thus making awu 5 obsolete. (Im talking about 8 x 425 Railgun II).
It's not obsolete - think how bad it would be if you didn't have AWU!
Zarch AlDain
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Zarch AlDain
Friends of Everyone
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Posted - 2006.11.06 13:49:00 -
[6]
Originally by: Nifel Looks so to me. 2 inv fields on all ships and the same resitances on all of them. Did I miss something?O_o
Drake, Ferox and Rokh all have the same resistances. Raven has lower.
Zarch AlDain
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Zarch AlDain
Friends of Everyone
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Posted - 2006.11.06 16:10:00 -
[7]
Originally by: Nemtar Nataal Edited by: Nemtar Nataal on 06/11/2006 13:57:47
Originally by: Ishina Fel
Also. Has it occured to you that maybe, that XL extender could be suitably balanced against new plates to NOT totally pump passive tanking off the scale? Less crying murder, more logic, please.
first of all dont quote me as a cry baby...really doesnt soot this discusion...
Second have you considered that a XL extender might just be used on a BC add the room for extra modules which will give way for more whining from pilotes who do not try and pasive tank a caldari ship?
Third we really dont need to add modules to the game that potentially will allow a BS to tank like if it was a capital ship. Ships in eve can tank so much and if thats not enough you need to move up to another ship level.
After adding 3200mm plate and a XL extender i suppose that people will start complaning about why there are not a XL armor rep...
Unless of course the power requirement on XL shield extenders made them very hard to fit on a battlecruiser...
Zarch AlDain
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Zarch AlDain
Friends of Everyone
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Posted - 2006.11.08 00:01:00 -
[8]
Originally by: Ithildin
Originally by: Udyr Vulpayne
Originally by: Ithildin
Amarr. ti1 - Drone. Apoc hull, arbitrator design ti2 - Gank. Armageddon hull, Armageddon design ti3 - Tank. Abaddon hull, Apoc/Abaddon fusion
sounds pretty good to me. the tankers need to get a real overhaul to adress the tanking with lasers problems though.
What I was thinking of was something along the lines of: +5% resistances and +10% capacitor capacity.
Essentially, while it doesn't have a capacitor use bonus the way the other Amarr ships do, it's got a really nice and nifty capacitor capacity bonus that's just as powerful if you look at laser cap usage PER CAP RECHARGE. Then you add in that it'll also let you manage capacitor much more etc. and you have a really nasty tank. Will it do ****loads of damage? No. Not really. Will it be nastier than the current Apoc? Hell yes!
Actually, if the devs do take that up, the capacitor capacity bonus will more likely become +5%, but it's still well enough. It CAN tank a hell of a lot better than anything else, and it'll not be SOL for cap if it tries to shoot it's guns.
Should be noted that I've got a very strong reservation about the tier 1 Amarr drone ship Arbitrator-style - the tier 2 or 3 Gallente must be a drone ship then (and I think the Megathron's hull, slot layout, and everything else would be perfect if the tracking bonus got changed to drone bonus along with an increased drone bay).
Here's a draft/suggestion: High: 7 (5 turrets, 4 launchers) Mid: 5 Low: 6 CPU: 600 Powergrid: 12,000 Drone bay: 300m¦ +10% drone damage and hit points, +5% tracking disruptor efficiency
Again, provided the Megathron got turned into a drone ship and the Dominix turned into one of those famous GallCal war era EWar ships that Gallente used... And the Hyperion got turned into a Megathron with short short lock range and slightly better CC stats.
It sounds good - it is probably too drastic though.
Might want to do an alternate plan with as few changes to existing BS as possible... Zarch AlDain
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Zarch AlDain
Friends of Everyone
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Posted - 2006.11.11 13:33:00 -
[9]
It is very hard to effectively passive tank a battleship as to do so you fit oversized extenders, and battleships do not have oversize extenders
The ferox is good because it has inately high resistance, and enough powergrid that you can fit a lot of large shield extenders.
A battleship gets the same number of large shield extenders (no option for extra large) and has a much worse base recharge rate so the effective increase is lower.
Zarch AlDain
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Zarch AlDain
Friends of Everyone
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Posted - 2006.11.20 11:10:00 -
[10]
I just saw something very interesting in the sell forums.
Someone is taking pre-orders for BPCs of all teir 3 BS - 30 of each.
Amarr - Abaddon - 8 ordered
Caldari - Rokh - 30 ordered - sold out
Gallante - Hyperion - 20 ordered
Minimatar - Maelstrom - 7 ordered
It's a relatively small sample set, but shows very clearly that people like the rokh, thing the hyperion is worth a try, and that both the abaddon and maelstrom need a lot of work.
Zarch AlDain
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